![]() It worked fine when I copied the images directly to the desktop though. It also doesn't seem to load from a shortcut location on a synchronized folder shared over the network (even if the files are saved locally). Not even 4 years after you asked this question. OpenShot does not have a feature to move a keyframe. The question was how to reposition (move) existing keyframes. It seems to load, but when I try to play the animation, it just hangs and hangs on each frame. In the Properties window, right-click over any name in the Properties column (I.e. I'm using version b4 of the free edition on Windows 7.Īlso, possibly unrelated to this problem, it lags horribly when I try to load the example monster's SCML file after downloading the file directly and then trying to load it into Spriter. I just used the default monster sprites in a folder on my desktop containing their respective subfolders. Win.buttonWithPopup(label='>', command=next, annotation='Matches selected key or current frame to the next keyframe value.I started a brand new project and still cannot delete a keyframe. Mc.paneLayout(configuration='vertical2',separatorThickness=1) fn + delete seems to do something regarding keyframe deletion, but I can't quite tell what. Win.buttonWithPopup(label='Hold Average', command=average, annotation='Creates a hold for the selected range, or the surrounding keys, based on average of keys.', shelfLabel='avg', shelfIcon='defaultTwoStackedLayout') Just starting with Spriter on the Mac and can't figure out how to remove a keyframe I no longer want. Win.buttonWithPopup(label='Hold Current', command=current, annotation='Creates a hold for the selected range, or the surrounding keys, based on current frame.', shelfLabel='cur', shelfIcon='defaultTwoStackedLayout') Press Current or Average to turn a frame range into a hold.''') as win: With utl.MlUi('ml_hold', 'Hold Keys', width=400, height=150, info='''Press Next and Previous to match keys to the next or previous keyframes. If not mc.getAttr(plug, keyable=True) and not mc.getAttr(plug, settable=True): Plug = mc.listConnections('.'.join((c,'output')), source=False, plugs=True) If mc.referenceQuery(c, isNodeReferenced=True): If self._curves and not self._curvesCulled: ![]() # supposedly referenced keys are keyable in 2013, I'll need to test that and update # need to remove curves which are unkeyable Self._curves = mc.keyframe(each, time=(':',), query=True, name=True) # this will only return time based keyframes, not driven keys #find anim curves connected to channels or nodesįor each in (self._channels, self._nodes): # if self._curves is False or None, then it has been initialized and curves haven't been found. The keySelections's animation curve list. 'deleteSubFrames':'ml_setKey_subFrames_checkBox', 'keyKeyed':'ml_setKey_keyKeyed_checkBox', 'visibleInGraphEditor':'ml_setKey_graphVis_checkBox', however the fastest way i know of is to delete the keyframes from last to first. 'selectedChannels':'ml_setKey_chanBox_checkBox', Win.ButtonWithPopup(label='Set Key', name=win.name, command=setKey, annotation='Set a keyframe.', Mc.checkBoxGrp('ml_setKey_shapes_checkBox', label='Key Shapes', annotation='Set keyframes on shapes') Mc.checkBoxGrp('ml_setKey_insert_checkBox', label='Insert Key', annotation='Insert key (preserve tangents)') Step 1: Select the object you want to keyframe in the object manager. Mc.checkBoxGrp('ml_setKey_subFrames_checkBox', label='Delete Sub-Frames', annotation='Delete sub-frame keys surrounding the current frame') Mc.checkBoxGrp('ml_setKey_keyKeyed_checkBox', label='Key Only Keyed Channels', annotation='Only set keys on channels that are already keyed') Mc.checkBoxGrp('ml_setKey_graphVis_checkBox', label='Visible in Graph Editor', annotation='Only key curves visible in Graph Editor') Mc.checkBoxGrp('ml_setKey_chanBox_checkBox', label='Selected Channels', annotation='Only key channels that are selected in the Channel Box') With the currently selected settings.''') as win: Right click the button to create a hotkey or shelf button ![]() ![]() With utl.MlUi('ml_setKey', 'SetKey', width=400, height=220, info='''Press Set Key to set a keyframe with the current checkbox settings. To run, select Animation > Set Path Keyframes. ![]()
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